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- global g_no, jumplistkey
-
- on startMovie
- set mycursor to [1, 2]
- set the cursor of sprite 11 to mycursor
- set the cursor of sprite 12 to mycursor
- set the cursor of sprite 16 to mycursor
- set the cursor of sprite 14 to mycursor
- set the cursor of sprite 15 to mycursor
- set the cursor of sprite 17 to mycursor
- set jumplistkey to ["G1", "G2", "G3", "G4", "G5", "G6"]
- set volset to the soundLevel
- if the soundEnabled = 0 then
- set the soundEnabled to 1
- end if
- end
-
- on donext
- if (g_no + 1) = 7 then
- set g_no to 0
- end if
- go(getAt(jumplistkey, g_no + 1))
- end
-
- on doback
- if (g_no - 1) = 0 then
- set g_no to 7
- end if
- go(getAt(jumplistkey, g_no - 1))
- end
-
- on doexit
- sound stop 1
- go("M4", "@::JMACMENU")
- end
-
- on crtopen
- puppetSprite(8, 1)
- repeat while the stillDown
- set the memberNum of sprite 8 to 11
- updateStage()
- end repeat
- set the memberNum of sprite 8 to 10
- updateStage()
- puppetSprite(8, 0)
- end
-
- on crtclose
- puppetSprite(9, 1)
- repeat while the stillDown
- set the memberNum of sprite 9 to 13
- updateStage()
- end repeat
- set the memberNum of sprite 9 to 12
- updateStage()
- puppetSprite(9, 0)
- end
-
- on crtback
- puppetSprite(21, 1)
- repeat while the stillDown
- set the memberNum of sprite 21 to 32
- updateStage()
- end repeat
- set the memberNum of sprite 21 to 31
- updateStage()
- puppetSprite(21, 0)
- end
-
- on crtnext
- puppetSprite(20, 1)
- repeat while the stillDown
- set the memberNum of sprite 20 to 30
- updateStage()
- end repeat
- set the memberNum of sprite 20 to 29
- updateStage()
- puppetSprite(20, 0)
- end
-
- on crtclose2
- puppetSprite(22, 1)
- repeat while the stillDown
- set the memberNum of sprite 22 to 34
- updateStage()
- end repeat
- set the memberNum of sprite 22 to 33
- updateStage()
- puppetSprite(22, 0)
- end
-